using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;

[CreateAssetMenu(fileName = "DungeonDetail_", menuName = "Scriptable Object/Dungeon/Dungeon Detail")]
public class DungeonDetailSO : ScriptableObject
{
    [Header("地板Tile")]
    public Tile floorTile;

    [Header("宽度")]
    public int widthTilemap;

    [Header("高度")]
    public int heightTilemap;

    [Header("开始游走次数")]
    public int startTimes;

    [Header("重新次数")]
    public int reStartTimes;

    [Header("每次走的步数")]
    public int n;

    [Header("规则砖块")]
    public RuleTile wallTile;

    [Header("怪物列表")]
    public List<GameObject> monsterList;
    
    [Header("怪物数量列表")]
    public List<int> monsterNumberList;
}